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Unreal Engine Defence Game

Hero Shot 2.PNG

This is a game I designed and created in Unreal engine for a project at university.

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You play as a small mech atop a sci-fi flying ship through clouds, defending your ship from a robot invasion. You have a choice of three turrets to mount on hardpoints around the ship, each colour coded to show which enemy it works best against. You also carry a sword and shoulder-mounted laser to help weaken enemies.

Wave Design

Chances for Enemy Types 3.PNG

As an extra detail to the game, I created various graphs and images to show how waves were being generated, and how the difficulty changed each round. This was one of such graphs, which shows the composition of the waves each round, with each colour relating to a different type of enemy unit as a percentage of the wave. This was not a requirement within the brief, but adding these extra details to my game meant it was picked as best in the class by the teaching staff.

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